2020CGIMusic VideoMotion GraphicsAnimation
MAXIM
SI ON DANSE (2020)
2022FilmCreative DirectionMotion Graphics
WOLFGANG LOVES YOU
LIVE SESSIONS (2019-2022)
Since 2019, I've been collaborating with Wolfgang Loves You, a band based in Nyon compossed of 8 artists. Live sessions are a big part of their identity. These live sessions are usually filmed in unusual places, and last between 7-9 minutes. Their 3 last live sessions was directed by myself, and filmed in one take.
2019-2021archivingcollaborationPhotogrammetryVirtual Reality
ETUDES D'ESPACE
MERCI POUR L'ACCUEIL (2019-2021)
Commissioned by Visarte Vaud, Etudes d’espace was a 2-year-long project allowing artists from various domains to express themselves mainly through their workspace. In collaboration with Paul Fritz and Justine Knuchel, 52 short videos were created using photogrammetry to recreate the artists’ studios.
A VR headset was also used to allow each artist to “draw” in 3D space, thus putting each of the 52 artists on the same technical level.
The project led to an exhibition at the Musée cantonal des Beaux-Arts (MCBA) in Lausanne, followed by posters exposed in public spaces throughout western Switzerland, and a booklet featured in the magazine Le Temps on
24 June 2021.
2023Visual IdentityCGIWeb DesignDynamic Logo
ElFestibaru
Visual Identity
(2023)
I Designed a visual identity for ElFestibaru, an experimental Japanese Film Festival based in Tunis, where the fusion of Katakana and Latin alphabets combine to form the festival's name, allowing it to be read in both writing systems. The generative logotype is also a reflection of the festival dynamic and experimental roots. Infiniate logo variations can be generated for social media, website, and print.
2023Visual IdentityCGIDynamic Logo
ElFestibaru
Visual Identity
(2023)
2020-ongoingarchivingphotogrammetryweb designresearchCGI
IS THIS THE MIDDLE EAST?
(2019-2023)
Is This the Middle East? is a project investigating
representation of the Middle East and North Africa (MENA)
in a selection of video games. I am interested in the patterns,
repetitive artefacts, locations and texts in games that
claim to be set in the MENA region. These objects become
archetypes. Are these photo-realistic environments also
realistic in the scenes they depict or do they become
another backdrop for war-related games?
Using photogrammetry to reconstruct these environments,
I address the implications of seeing an abundance of often
over-simplified images of the Middle East, especially in a
world where video games are becoming not only a global
phenomenon, but also a means to encounter other cultures.
The project was awarded the Pierre Keller prize, “A prize
awarded for a particularly committed diploma project” by
Mr. Alexis Georgacopoulos, Director of ECAL
While the project took many forms, one way in
which it was presented was in the form of a website and
installation. The website allowed me to gather all the
reconstructed models, and also served as a way for users
to interact with them in a different context to the game
itself. Users can navigate through scanned landscapes, or
through a library of artefacts, to put into perspective the
repetitive elements found through games set in the MENA
region. It allows viewers to understand the limited visual
and written language used in these games
2019-2021researchcgimotion graphics
CGI RESEARCH
(2018-2023)
2021Augmented RealityXRCGICollaboration
OVERFLOW
GRAND PALAIS ÉPHÉMÈRE
PALAIS AUGMENTÉ (2021)
"At the invitation of the Palais Augmenté Festival, a selection of students from the Bachelor Media & Interaction Design and the Master Photography at ECAL have offered a series of augmented reality projects for the new Grand Palais Éphémère in Paris. By enhancing the perception of the place in real time thanks to the superimposition of visual concepts with eclectic references, the Grand Palais Éphémère is staged in a variety of imaginary futuristic, surrealist and above all playful worlds: futuristic. It becomes a photographic subject with multiple expressions and invites the public to engage via Instagram in an experience that questions the relationship between real and virtual images."
In collaboration with Pierry Jaquillard, we reconstructed elements from the building in homage to the Grand Palais's architecture. Dynamic, suspended pieces whirl around the viewer, offering a surrealistic perspective of the space."